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Devlog
Final Update
June 11, 2022
by
XavierMB289
Okay! I am proud to announce that the game has been completed! Now, whilst there may be a few bugs that I would need to change, I am more than happy to release an update to fix these. As of right now,...
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So sorry!!!
May 30, 2022
by
XavierMB289
While working on the custom level directory and the main menu I had accidentally removed the ability to play the game. I am so sorry, and I dont even know how that happened. Thankfully we are ahead of...
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Playing custom levels
April 23, 2022
by
XavierMB289
as of right now, there is a VERY crude way of playing custom levels. Visit this link , and have the custom level in your clipboard... You can also get there by playing through the main game all the wa...
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Import/Export Levels (Crude)
April 23, 2022
by
XavierMB289
There is a very crude import/export setup for the levels... I say crude because as of right now, you cannot add to the inventory, disable keys, or use the omnigate completely. You can however start to...
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Level Editor Gates!
April 18, 2022
by
XavierMB289
Good News: The gates have all been added, with some changes to when/how it asks for the inputs/outputs. You can now start to brainstorm levels! Bad News: You cannot export levels yet... yet. The omnig...
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Level Editor Updating
April 11, 2022
by
XavierMB289
1
Hi again! Sorry it has been a while! I took some time to learn more about game development and learn a new language (c#). Now, the level editor has been at a standstill for some time. I do realize tha...
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Main Menu Additions
November 04, 2021
by
XavierMB289
1
You are now able to access the level editor from the main menu. This is not an update to the actual level editor, just an update to the main menu of Logistics. Next steps: Add all the gates to the lev...
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The final level... 11?
October 13, 2021
by
XavierMB289
#thank you, #level, #omnigate
I have done it. Together, with all of you, I have made this game. It was fun to do with all of you. Currently, the game has: 11 Tutorialized levels (the keyboard binds will be explained as you play) B...
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Appreciation Post
October 05, 2021
by
XavierMB289
1
#appreciate
I just wanted to tell you guys that I appreciate every single one of you that are still following along! From those of you that are just joining, to those of you that have followed along every step of...
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AUDIO!!!
October 02, 2021
by
XavierMB289
#level, #audio
There is audio now! A random track (picked from 3 currently) will play in the background. I also added the ability to mute the audio. There will be 2 major updates (technically 1 major, 1 minor) comin...
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AAAnnnddd FIXED!
September 21, 2021
by
XavierMB289
#bugs, #level, #bgm
Okay, little rollercoaster of events: Fixed the levels (AND inventories) Started adding bgm I MADE IT SO YOU CAN RESTART! (I'm so sorry, don't stone me ) Omnigates will be coming soon (procrastination...
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Broke it...
September 20, 2021
by
XavierMB289
#oops, #level
I'm so sorry. The game is broken at this time. I'm working on a fix for it, but for now it will still be up. If it's something that doesn't require a lot (weeks-months) of time to fix, I'll make sure...
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OR/OMNI
September 19, 2021
by
XavierMB289
#gates, #level, #levels
OR gates are implemented, but be warned, I may change how the gates are loaded (so it's easier to change/add gates). I want to make it so that all the gate logic is loaded from a file, instead of hard...
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Need your Help!!!
September 16, 2021
by
XavierMB289
1
#LevelDesign, #level8, #level
I need your help! Level design isn't my thing, and I'm asking for all you wonderful people to help me out. Right now I'm working on a level editor, but it currently isn't setup yet. If you look at xav...
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Level 2...?
September 08, 2021
by
XavierMB289
#level
This fixes the lock out in level 2. Now, it will de-energize whenever you try to energize an incomplete path. This probably broke the gates... now that I think about it... If you have anything you'd l...
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Level 8
September 06, 2021
by
XavierMB289
#level8, #lgg, #bufferGate
Kinda skipped a level in the devlog, but it's not important. LEVEL 8 is not finished as of this devlog. I'm taking a break for today, but LEVEL 8 will introduce the BUFFER GATE. I might also add a key...
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Level 6
September 06, 2021
by
XavierMB289
#level6, #gates
There is a new level (demonstrating Not gates). I also added some more hints for some of the other levels. There is also gonna be a new "gate" added today as well (more info to come after bug testing)...
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Main Menu
September 03, 2021
by
XavierMB289
I just added a Main Menu to the game (may take a few minutes to update. Unfortunately, it had to be on a timer, so just wait a quick second or two...
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